Once you've written your wrapper functions as described in the previous section, you'll need to compile the source into an object file. Note that beginning with breve 2.5, all plugins must be compiled with a C++ compiler. On a system with gcc/g++ installed, this will probably look something like:
g++ -c myPluginFuncs
.c
This should produce a file named myPluginFuncs
.o. The final step in the
process is different for each platform and is outlined below for Mac OS
X, Linux and Windows.
Once you've created the object file containing your plugin functions, you'll need to execute a command like the following to build the plugin file.
g++ -bundle -omyPlugin
.o ./myPluginFuncs
.o[required libraries]
-bundle_loader/Applications/breve.app
/Contents/MacOS/breve
Note that the location of breve.app
may
be different on your system, so you'll need to change part of the
pathname accordingly. Regardless of the path to breve.app
, you will need to append the text
"/Contents/MacOS/breve".
The [required libraries]
means that you may have to include linker options to include any other
libraries that your plugin relies on. For example, if your plugin
functions require code from the standard math library, you may need to
add -lm
.
Once you've created the object file containing your plugin functions, you'll need to execute a command like the following to build the plugin file.
ld -shared -omyPlugin
.so.1.0 ./myPluginFuncs
.o[required libraries]
The [required libraries]
means that you may have to include linker options to include any other
libraries that your plugin relies on. For example, if your plugin
functions require code from the standard math library, you may need to
add -lm
.
Once you've created the object file containing your plugin functions, you'll need to execute a command like the following to build the plugin file. You'll need to have GNU development tools installed to follow the instructions listed below.
ld -shared -omyPlugin
.omyPluginFuncs
.o/path/to/
breveIDEPlugin.lib[required libraries]
The breveIDEPlugin.lib
file is used for building plugins
compatible with breveIDE.exe
. To build plugins for use
with breve.exe
, use brevePlugin.lib
instead.
The [required libraries]
means that you may have to include linker options to include any other
libraries that your plugin relies on. For example, if your plugin
functions require code from the standard math library, you may need to
add -lm
.
Though the instructions here are for building plugins with the GNU development tools, the provided header and import libraries should work with other Windows compilers such as MSVC as well.