Description for class Camera:
Summary: creates a new rendering perspective in the simulated world.
The Camera class is used to set up a viewing perspective in a simulation. Creating a new camera object places a viewing area with the new camera perspective in the main viewing window.
See the Image class to read data from a Camera (or from the main simulation window) into a pixel buffer. This can be useful for implementing vision algorithms.
Inherits from Abstract
Full API documentation for the class Camera: