Stationary

Description for class Stationary:

Stationary objects are objects such as floors and walls that may collide with other objects but which do not move in response to collisions. Stationary objects do not have their own velocities or acceleration.

Starting in breve 2.6, stationary objects can be moved and rotated after being created using methods in Real. The shapes can also be changed dynamically using the set-shape method in Real.

Inherits from Real

Full API documentation for the class Stationary: