Setting Up Reflections

The first step to setting up shadows or reflections is to set up lighting as described in the previous section ([link]). The next step is to pick the "floor" object to "catch" the reflections. The reflection-catching object must be a stationary object with one face pointing upwards on the Y-plane. Any unrotated rectangular solid should work just fine. You can specify the ground object using the Stationary.tz method catch-shadows. In spite of its name, this method is used to specify the ground floor for both shadows and reflections.

The final step in displaying reflections is to enable them, using the Control.tz method enable-reflections.

Reflections can be turned off later using the Control.tz method disable-reflections.