Simple Shadows

The first variety of shadows available in breve renders shadows onto a single ground plane, just as reflections are. This technique allows all objects, including bitmapped objects, to cast shadows onto the ground plane.

To setup these simple shadows, you'll need to set up the lighting and "shadow-catcher" plane as described in the previous section ([link]). Once the lighting and ground plane are configured, simple shadows can be enabled using the Control.tz method enable-shadows, and later disabled using disable-shadows.