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Multi-Agent Simulations and Artificial Life

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Interactions Between Agents

This chapter describes implementing interactions between agents in a breve simulation.

  • Interacting With the Controller Object
  • Triggering Events When Agents Collide
  • Finding Neighboring Objects
  • Finding the Closest Object
  • Triggering Events Using Notifications
  • Finding All Objects of a Given Type
  • Testing Whether an Object Responds to a Method Call
  • Testing the Type of an Object
‹ Sounds Included With breveupInteracting With the Controller Object ›
Submitted by jk on Sun, 2006-09-17 19:50.