The Components of Physically Simulated Bodies

[Note] Changed in breve 2.0

The methods used for loading images have been changed from breve 1.x, so pay close attention to this section if you're updating your simulation from a previous version of breve.

In order to construct physically simulated agents, you'll need to be familiar with the components of physically simulated bodies. There are three main components used in physical simulations:

  • Links, the basic building blocks of physically simulated objects

  • MultiBodies, physical bodies made up of one or more Link objects ([link])

  • Joints, rigid connections between Link objects ([link])

  • Springs, flexible connections between Link objects ([link])