Plugins
breve's plugin architecture allows you to incorporate arbitrary code into a breve simulation. By loading external code into breve, you can add customized types of computation, bridges to other languages, connections to other input and output methods and much more.
Effective as of breve release 2.5, all plugins must be compiled with a C++ compiler. Plugins may still be written using C, but must be compiled with a C++ compiler to accomodate changes made to the plugin API.
