Building Plugins

Once you've written your wrapper functions as described in the previous section, you'll need to compile the source into an object file. Note that beginning with breve 2.5, all plugins must be compiled with a C++ compiler. On a system with gcc/g++ installed, this will probably look something like:

g++ -c myPluginFuncs.c

This should produce a file named myPluginFuncs.o. The final step in the process is different for each platform and is outlined below for Mac OS X, Linux and Windows.