What is your 'High-score'?

Just curious.

I've got one running that's been stuck at 31-odd, but I know that's not stellar. It's a very 'interesting' form, though, so I keep it... Despite its mediocre performance, and very probable dead-end road makeup... (no new 'highscore since generation, oh 25... currently 101)

Oh, and I have a veeeeery slow computer, heh.

(EDIT) interesting form mutated eventually into a somewhat less weird one, and seems to evolve towards a better design, currently @41.9...)

Up to 69.99

Generation 2329. Have been running for a little over a month, 24/7.

There are plateaus along the way, but the creatures keep getting better. They reached 69.99 after being stuck at 63.99 for around ten days. It's now been about four days since they reached 69.99.

I haven't made any changes or tweaks, and wouldn't know how to do so. As an aside, the numbers from tweaked/hacked clients aren't interesting, because there is no basis for understanding what score is significant for a hacked client.

Many creatures each generation get up to the high forties, and some into the fifties, and every couple of generations or so will see one at around 64.

The creatures apparently get seven motions, or bounds, or flexes, or steps, whatever you want to call it, in their short lifetimes. So for a score of 69.99, the creature (I didn't witness it) had to have gotten ten units per step. Pretty amazing.

I can describe the successful creatures: they have rear legs, or they seem to me more like haunches, because they bunch way up when they swing forward, then they extend as they push off. The front is still underdeveloped, just a box with two small boxes (feet) below it, which may at some point develop into front legs. The creature moves with an inchworm-like motion. Really good ones seem very flexible, they stretch way out, put down the front feet, and pull the back feet forward. When they stretch out, the back feet are pushing forward.

I've seen some where the motion was offset, with right and left being staggered, and they did pretty well if they didn't fall down or just flail. The 69.99 one may have been such a case, but again I didn't see it so don't know.

The creatures have also developed the ability to usually fall the right way at the beginning, with boxes on one end that ensure this.

It's been a long time since the last post on this forum. I'm curious whether anyone has been running this for many months, and what they see after 10,000+ or 100,000+ generations (the latter would require a pretty fast PC!).

Please share your results!

BTW on this site, when you sign up for the forum, there appears to be a glitch after you submit (it shows page not found) but the email with the login link is sent, so it does work.

Up to 74.11 since last time

It took a while, but mine finally crept up over 70 and slowly went up from there to 74. Been stuck at that level for three or four days.

Some people have mentioned "devolving".

I don't think that is what is happening during the long periods of waiting for progress. Although my peak score is high, the average score is much lower. I haven't calculated it (and wish it were displayed in a list, with separate truncated average scores for each of the last five generations) but it seems to be in the thirties or forties, with creatures in the sixties appearing only a couple times or so each generation. But scores are clearly creeping upwards.

The thing that I suspect is hidden in the long plateau periods is that there are probably little bits of progress that are not necessarily the same elements that went into the last winning creature, but elements that, when finally combined with something like that creature, will ultimately make it even better. By elements I mean, for example, a slightly better shape of "foot" or a more symmetrical "spine" for the creature. As these get better, they eventually lead to yet another super creature that breaks the previous top score.

So... patience during the plateaus.

running the full program and

running the full program and loading creatures allows you to dump a lot of graphical options (lightsource etc.) which speeds things u pa lot.
it also allows half and double and no gravity (though no gravity means no movement lol)

running half gravity within a few hours I'm at gen 76 and max distance is 52.100529

sure, it would be interesting to tweak the program but that defeats the purpose, then again I don't see why every so often there's a single block (maybe with internal legs?) just laying there.. AI resetting maybe lol

great little fun program :-)

What is your 'High-score'?

currently at 18.3 after a day's work. not bad. waiting with baited breve!

What is your 'High-score'?

mine is 41.25, but sadly, this champ has 'devolved' into a somewhat lesser optimal creature, pushing around 25-30...

I think I'm going to look and fiddle with the script to let it keep its best-scoring individual throughout simulations, let the others evolve/mutate around it as a 'source'... It probably landed on its back at a subsequent generation, so din't get very far and got eradicated...

(adding something like a flag saying: 'bonus for being best in the last few generations' and giving it a second chance regardless last success....

Of course, you'd end up with a creature with no fitness re: landing upside-down... So in the long run, that'd be bad...

What is your 'High-score'?

i'm up to a massive 27.3 now!
the creatures have all evolved with some kind of "head on a stalk" propelling themselves forward with a kind of momentum.

i wish there was some way of saving/viewing the best creatures' performance (say after leaving it running overnight).

most of my creatures are only reaching 18-19 now, i really wanted to see
the 27.3 creatures get going!

enjoying it

rarely does a screensaver hold my interest like this. while at times, I question whether evolution is actually occuring, I remain fixated at the progress. after more than 12,000 tries, I have a distance of 38.29

there was a point for quite awhile where it much resembled a one-armed humanoid writhing on the ground. now it seems more like a 'sidewinder' snake, and is predominately composed of 6 cubes. once in a blue moon, it will surprise me with 2 or even 1 cube standing alone!

while I have no programming ability, I was led here while surfing for 3d related subjects. a fine product, this AI. good show... while I am hoping that it eventually embraces symmetry, or just replaces its cubes with actual wheels. 8)

a couple things I wonder about: sometimes it starts slowly and then seems to realize it can travel, and speeds up. also, I have wondered if each creature actually gets the same amount of time to have its try?

What is your 'High-score'?

12000 tries... you mean 12k generations ? :shock:
(my computer is slow, it would take weeks to do that 24/24... )

and yes, each creature gets the same amount of time.

What is your 'High-score'?

oh, no! I'm just multiplying generations times 25. right now I'm on generation 610... each try seems to take about 10 seconds on my dual-1 gig mhz G4.

while things don't seem to have changed significantly, its best distance is now just over 40, and the creature tends to use one of its blocks as an 'oar' to drag itself along.

still amazed that half the time it doesn't get anywhere... falls on its back and cries for its mommy. :)

My highscore is 51.60 in generation 745

My highscore is 51.60 in generation 745

Simulated on a Powerbook G4 1.67 GHZ
Although this was a 'lucky shot' . Average seems much lower

Regards,

Frank

What is your 'High-score'?

I just got 54.955278! I've gotten around 40 many times before, but this was quite a distance. I just wish I had been paying attention to see it!

I slightly altered the sim, though. I changed the shapes to .5 radius spheres. They don't link quite right, but seem to get better 'grip' and, without corners, they don't seem to stumble as much.

~Moto

PS: 24 generations.

What is your 'High-score'?

Best score so far:

83.64 after 920 generations

using the modified version I've published in this topic. I guess I was lucky on the starting block... :wink:

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