Breve inside c++

Hello,

I´m trying to get my Breve simulationwindow as a MDI child inside my C++ GUI, but without any luck.
Is there anyone who can point me in the right direction?

What is the current strategy

What is the current strategy you're considering?

Can I assume that you have the source code building already? I just yesterday committed some basic source for a Windows screensaver version of breve. I bring this up because that source code shows a minimal way, in C++, to create a breve engine, run a simulation and display the results. In particular, the SetupAnimation() function followed by repeated calls to OnTimer(). You might be able to grab these functions in their entirety. Then you'll link against the "libbreve.a" library (MinGW/Cygwin lib).

Let me know if I can provide any further help.

- jon

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