Breve, Ogre and Python Ogre

I've been playing around with Ogre http://www.ogre3d.org/ as exposed through Python-Ogre, http://python-ogre.org/ and just have gotten started with Breve. The thought occurs to me, to accomplish more of the graphical aspects of Breve, would it be possible to integrate Breve along with Python-Ogre and use Ogre's well established graphics engine? Just speculating...

Why would you want that? The

Why would you want that? The cool thing about breve is that it lets you visualize the behaviour of agents; it hardly needs to have bump mapping or complex shaders.

If you are fooling around with breve for the graphics you are doing something wrong

quite possible...

It's quite possible to bind them together. Last time I looked at Ogre (several years ago), there were some issues which made me think it wouldn't work, but looking at it now, I see that at least some of them have been resolved. I may do some experimenting with it and consider it for a future version.

Also, I disagree with tripwire's comments about breve not needing advanced graphics--the better the visualization, the more expressive it can be for conveying agent and simulation states.

- jon

Naw, I guess you are right

Naw, I guess you are right Jon. Theres certainly nothing wrong with improving the graphics in breve; I guess partly the reason why that idea is unpalatable to me is because of this irrational feeling I have that an increase in graphics will mean a decrease in the CPU time available for the evolutionary search.

Of course, this isn't really true since the GPU would likely be handling the majority of the work, and even if the CPU was taxed by the graphics, no one would be forcing you to use them.

Running Breve in background

Running Breve in background mode solves the problem.

Visualize the best individual (or population) when the evolutionary search is over.

Thank you for your

Thank you for your consideration Jon. I would agree with your comment regarding "expression"...

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